Monday, January 30, 2017

Dev Blog- Sea Trading Game- Setting task system, UI changes.

The big thing that I did this week was to tweak the UI, and add a button for mission objectives. I added a bit more functionality to aid in the display of the mission objectives, but I haven't finished it off. I also increased the amount of the screen space that is devoted to the map. The result is below:

What this will allow me to do is to create a system of scenarios. The Tutorial will then be a series of these "conditions", that will teach the game. I'm fairly close to getting to this stage, hopefully I can get something working this week, and then continue on for next week!

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