Monday, December 5, 2016

Dev Blog- Sea Trading Game. Angled camera, improved text, ship hold configuration started!

This has been another productive week, with a lot of interesting changes. The major accomplishment this week was to allow for tilting the camera, which gives it a much better look in my opinion. I also caved in and purchased TextMeshPro, which has a much better look for the text, as you can see below.

I have in mind I'd like to do a perspective view eventually, but it's a fair bit of work. Thus, I'm going to hold off on it for a while, but here's my ultimate vision.


Next, I started working on the different ship configurations. It's still a work in progress, but here's what I have so far. Each ship will be re-configurable to one of a number of configurations, which have various specialties, pure cargo, lower class passengers, or higher class passengers.  I'm still toying with exactly what it will end up with, but you can see below.

This week I'm planning on first finishing with getting this dialog working, and then moving to ensuring trading is working proper with all of the new changes. If I'm able to get all that done, I'll go back to adding more goods. I'm not quite sure how much I will accomplish this week, however, as I'm likely going to participate in Ludum Dare.

If you haven't yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates!

No comments:

Post a Comment