Monday, November 28, 2016

Dev Blog- Sea Trading Game. Selling goods, adding more possible types of cargo holds, updated graphics

I'm almost at that functional state that I promised, I'm still hoping to be there by the next blog post, if not sooner. I've got selling goods working again, meaning that buying, selling, and taking on missions all work with the new Cargo Hold system! Here's what selling goods looks like thus far:

I also did some work on improving the graphics slightly. Specifically, I made the ocean and ice shinier, and did some tweaking to the colors in general. Check it out below!

I'm planning on doing a system of designing holds. I think for now I'm going to allow for a number of configurations per ship, but the actual hold configuration will not be free form, at least not yet. Will experiment with this custom configuration before I go any further.

As always, let me know what you think!

If you haven't yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates!

Also, see Old Ham Media on Facebook for a chance to win Ben Tristem's newest course, a multi-part series on building an awesome RPG!

No comments:

Post a Comment