Monday, May 1, 2017

Dev Blog- Colonial Sea Trader- Theming the UI, adding support for localization, lowering reflection

This week I had two major accomplishments. The first was to add localization support. Note that I'm not fully localized yet, but it's coming along. The second was to add a theme system to my game, to allow for easily changing large sets of items to have a particular theme, allowing me to tweak the look of the game. I also toned down the reflection, which was mentioned by many people to be a bit too high for most people's tastes.

So, why localization support? One of the things I decided to do was to change the font in my game. If I was going to do font, I might as well change everything to a Text Mesh Pro. When doing that, it seemed natural to do two other changes that would require touching almost every box in the game, localization and theme support. I added both of these, and have been gradually changing the fonts to support these changes.

I'm content with most of the buttons, although I'm still going to re-work the ones in the lower left, which currently just contains a single button. I haven't decided what I want to do yet with that, which is why I haven't bothered theming it.

The themeing was accomplished by using Scriptable Objects, which I allow for picking a background, font style, font color, and image color.

I'm still trying to figure out exactly how I want the dialogs to look. I haven't figured it out yet, but I'm getting there, slowly.

For this week I'm going to continue to work on the changes from last week, mostly focused on dialogs. I might then take a break from all of this to figure out a website, now that I have a name and am approaching the minimal threshold that I can consider seeking out Steam Greenlight or KickStarter or generally speaking to get the name of my game out there, although a website is really needed to take that next step.

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