Monday, May 8, 2017

Dev Blog- Colonial Sea Trader- Button improvement, Reworking the cityscape

The first thing that I  did this week was to improve the buttons.

I started working this week on improving the dialogs, but I quickly realized that my current ways just weren't cutting it. My first poor attempt ended up as follows:

This just looks hideous, and I started thinking, there has to be a better way. So I thought about it, and made the following sketch:

I showed it around to a few people, and generally they liked they idea. I then started playing around with how to make it work, most notably looking at Kenney's graphics.

I think that kind of style will do. I'm still working on generating these automatically, this one was a bit of a manual pain, but when it's done, I'll have procedurally generated building using Kenney's artwork. I will then decide at a future date if I want to keep going with that, or improve it further. I've toyed with doing some kind of a 3-d model similar to how my world scene is generated, but for now, I'll go with this, and see how it looks.

This week I'm going to work on setting up the city, allowing one to visit places by clicking on them instead of the small buttons that are currently available. I will continue to improve the dialogs. If I have any time beyond those two items, I want to fix the tooltips, that can sometimes appear behind items, and the size is too variable.

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