Monday, April 24, 2017

Dev Blog- Colonial Sea Trader- Yes, it has a name finally! Also, UX improvements

Well, I've been talking about it for ages, and it's finally happened. This is no longer the unnamed Sea Trading Game, it has a real name! And that name is Colonial Sea Trader.

Still working on the artwork, of course, but there it is!

And there's more! I've been working on improving the UI considerably. I've reduced the amount of things on the screen, showing just the important stuff. I've also done the start of an effort to improve all of the dialogs. See the start of it below. Note that there will be tweaks, but it should be something like what you see below.

Other improvements include the start of keyboard shortcuts, which can be expanded easily further,
improvements to the map edges, studying some of the edge cases to improve the display, and starting to do work to improve some of the artwork.

This week I'm planning on continuing the UI updates I did last week, and in general will be working on the polish of the game. I might also improve the tutorial, world creation, and other such things, I haven't decided yet.

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