Monday, April 10, 2017

Dev Blog- Sea Trading Game- Making rectangular worlds, larger worlds

For most of my development process, I've been making square worlds. I've long wanted to play with rectangular images, but I haven't had it happen yet. This week, I worked on making that change, as well as improving the overall speed! Finally, I improved the rendering of the worlds to look better for large worlds.

There are still a few things that I'm adjusting, namely the behavior of the minimap, some of the world layout, etc. I also temporarily reduced the number of cities displayed, to make the rendering quicker.

This week I'm going to fix a few of the issues I'm still seeing with world rendering, and work on speeding it up as well. I'm then going to work on some balance, and if all goes well I'll work on re-making the main UI, although I'm not particularly confident that I'll make it that far.

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