Monday, July 4, 2016

Sea Trading Game- More biomes, seasons, and several performance bug fixes!

This was a very productive week. At the end of it, things looked like this (Clouds disabled, as they make the GIF much larger):

I'm still working on the exact details, but I'm quite happy with how it has been working out so far. I'll probably tweak things a bit at some point in time, but for now, I'm quite content.

There are two things that I did from this. First of all, I added a moisture model, which seems to work pretty well. I also fixed the pathfinding code to be much faster than previously. I added colors for all of the seasons, and allowed for transition between them as you see. I don't think I particularly need to explain more on that front.



This week I'm going to start working on something a bit less glamorous, but still extremely important. I'm going to figure out how supply/demand will work in the game. I'll likely slow down the progress of seasons somewhat at some point in time. I'm going to start adding more goods, now that I have biomes figured out. It's probably going to take a while to get all of this worked out, so there likely won't be much visible progress for a few weeks, but I'll see what I can do.

3 comments:

  1. I really enjoy this series of blog post. Keep up the good work!

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  2. Thanks, I'm enjoying working on this project! If you haven't already, you might join my Google Group which gets a bit more detail usually than I post here, plus links to every blog post as it comes up. https://groups.google.com/forum/#!forum/kd7uiy

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  3. Ditto Rasmus, it's been great watching your project coming along Ben :)

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