Monday, March 6, 2017

Dev Blog- Sea Trading Game- Improving the buying dialog, finishing tutorial

This was a surprisingly productive week. I had thought the release of a game I have longly anticipated might just delay my game development a bit, but it turns out I was able to accomplish more than I have in recent weeks! I started out by finishing the tutorial, fixing a few related bugs, and I ended up re-doing the contract selection dialog (Broker)

The Broker dialog, as you can see, has a full background now, compared to what it had been before. I also added the arrow, which will give you an indicator as to which direction the city is. The plus side is, you can plan now your routes better. I'm quite interested in your feedback. This was in response to a request that I had to show the map of the cities to let one plan our their routes a bit better, I figured this does just as well and is a fair bit less cluttered.

As for the tutorial system, I have set it up now to hold the complete state, which fixes a few bugs. I now have a reasonable tutorial, which I want to do some user testing with soon. I fixed a bug that showed up in the tutorial map where the zoom was stretched too far. Now at max zoom, the entire map can be seen horizontally, as seen below.

I also fixed a bug where the contracts were recreated every time one docked. Now the contracts actually have to wait a day before they are recreated. I'm going to re-design the internal system further at some point in time.

This week I'm going to work on bug fixing and UI improvements and bug fixes. I suspect my work might be further slowed due to the release of the previously unnamed game, but I'll still continue to chug along.

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