Monday, November 21, 2016

Dev Blog- Sea Trading Game. New Hold Design in action, fixing viewer

This has been a busy week, mostly in making the following dialog work again, with it's new format. This involved finishing the code rewrite I was working on last week, adding a bunch of new stuff, and making sure the barrels somewhat fit the locations given. I'm working on a new selection system that you can see a very early prototype of on the right hand side as well, more to be coming on that soon. I'm also likely to change how the ship is oriented.

The 3 items on the right are there for testing purposes, but eventually they will be selectable options on what type of cargo to take on. This will most apply to passengers, who will be placed in cabins of various types, although it might apply in other locations as well, I haven't fully decided yet.

Just to give you an idea, this is what the ship currently looks like when completely full (Without the pretty background added for the above, sorry!)

It's rough, but more than adequate for my needs at the moment. I'll improve the ship background at some point in time, as well as improving the placement a bit, but for now...

I also set in motion a few behind the scenes things that will allow me to do a rotated camera view. This is an example of what it might look like, but I'm not finished at the moment.

So, what do you think? In particular, what do you think about the new dialog to put goods in the ship? Any other feedback?

This week my plan is to get buying/selling goods fully formed, and then try to get the camera rotation fully working. I should also start adding goods again. I'm also going to work on improving the current "lovely" diagram for selecting what goods to buy. I'm also going to improve a few object placement issues, where certain objects should be on top of other objects.

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