Monday, June 19, 2017

Dev Blog- Colonial Sea Trader- More UI fixes

This week I continued to work on fixing a number of UI issues that have been shown for some time, but I have put on the back burner until I completed the UI redesign that I've been working on for the last month. The most significant was fixing the line so that it shows above the city labels, as seen here.

A few other issues that I looked in to were to improve the text rendering somewhat, improving performance, testing performance in the normal game mode (And found it to be sufficient), ensured that the top dialog would always be usable, and fixing the way the line is displayed that was poor in a few instances.

This week I'm going to start tackling game play for the first time in a while. Specifically, I've noticed that water is significantly over produced, and I'm hoping to get to the bottom of that. Furthermore, I want to ensure that food is being produced at a reasonable level, and see why luxuries are overproduced. It might take a while, but I'm hoping to get to the bottom of this!

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