Monday, February 6, 2017

Dev Blog- Sea Trading Game- Displaying mission goals

The big improvement this week was to activate the objective display diagram. In order to make it work, I had to do some re-organization of underlying items. The end result is as shown below:

I'm going to play with the background and colors somewhat, but it looks fine for now. There will be 2 types of objectives, those things to avoid, which will appear on the bottom, and those which you need to achieve, which are on the top. I will also show the status of these. There is a simple system that shows the status but that will be improved dramatically soon.

Next on the plate is to replace the tutorial system with this new objective system. Until next time!

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