Monday, June 20, 2016

Sea Trading Game- Continuing to move to an XML file, and bitmasking.

Most of this week was spent converting a bunch of hard coded numbers in to an XML file, so after much work I ended up with essentially the same thing that I started out with, but considerably more robust. In the process, I was able to fix the old tutorial mode, improve the noise model usage to use the cylindrical noise model across all of the various parameters that are used, and others. Bottom line, it will make my life a lot easier for testing, future development, and could allow for modding in the future, all of which should be helpful!

After that was complete, I had a bit of extra time, which allowed me to start bitmasking. Bitmasking is the process to take square looking tiles and make them look more natural. I've only barely started the process, and I'm still working to make it look prettier, but here's my first attempt at bitmasking:

I'm going to play with the colors quite a bit, as well as the designs, but it's a start at least. I hope to have quite a bit more in the short term future. I'm still trying to decide exactly what I want to do with it, and how I want it to look, but it's coming along, slowly, and I'm happy for now that I have the capacity to add this in the first place!

This next week will likely be a slower week than has been typical recently, I've got a number of personal things to manage this week. I'm hoping to continue with the bitmasking, and then start on adding other biomes.

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