This week has brought a number of changes, focused on making trading easier. For starters, I've decided that there needed to be a better way to find the cities to deliver goods. I decided for now I'm going to highlight the cities all the time, instead of the occasional blinking that would happen for the tutorial phase of the game. I also made that clue more obvious.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoVvWaBkxAe-87wuWVLSz49H9hI8P4OCb0RfaCe2OML7QWuEcq-8Cdn2-LZ11SY1B7jff6-WHPntbCV3mJhi1u5PUbAznICnol9KWzxo2mRSJh5kBCszwmMD4PiszjMf-yHugp8tD0FX4/s400/Capture.PNG) |
The ship has a mission to go to 14, which is clearly highlighted |
Other areas include finishing the hold system. I now feel that it is much better, and more intuitive than before. Note that for now, stability doesn't do anything, but it will at a
future date. This new system seems more intuitive than the previous
system of adding/removing walls.
As you might notice, there are a few new types of holds in the above diagram. While they aren't fully implemented, I have created a different type of cabin, with hammocks, as was commonly used. I've also created a smuggling compartment, complete with a trapdoor. I'm considering a few additional types of holds as well, likely including a galley and a safe room.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUV0QsXR7hmvocpds0FnbMtECWVKt10RYLQ8H7vUzGVnuXn4o34e6paI0dRP1JLWmodiDZ4Sao5FIeN3xMbbuO_1NEUApcJaxsGiPz228BohncFELXP5nQy8e5KTeCxqX6Wl64K7Dj3JI/s320/Capture.PNG)
Next on my list is to continue to work on the new types of holds, and polish a number of small UI type bugs that I have seen, hopefully improving that system considerably. Passengers, for instance, aren't quite where I want them to be yet. Then I plan to start some of the more interesting tasks, including storing supplies on the ship, that slowly are consumed. Then I will work on having more of a feel for the crew, which I know I want to have be a part of the game, but I haven't decided yet how I plan on that. I'm also going to work more on the task of naming the game, and maybe a few other tasks. Not there yet, but it is most definitely coming along.
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